%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &-5498238985176482199 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Effect Material m_Shader: {fileID: -6465566751694194690, guid: f968e7540d632cc40b5ca8b340a3e718, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: - OUTLINE_USE_COLOR - OUTLINE_USE_DEPTH - OUTLINE_USE_NORMALS m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_LightmapsInd: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_ShadowMasks: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: - _ColorThresholdMax: 0.1 - _ColorThresholdMin: 0.1 - _DepthThresholdMax: 15 - _DepthThresholdMin: 12 - _FadeRangeEnd: 50 - _FadeRangeStart: 10 - _NormalThresholdMax: 1 - _NormalThresholdMin: 0.25 - _Thickness: 2 m_Colors: - _EdgeColor: {r: 0, g: 0, b: 0, a: 1} m_BuildTextureStacks: [] m_AllowLocking: 1 --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 130791d3e20646d2b6d81688877b0909, type: 3} m_Name: Desert_Outline Settings m_EditorClassIdentifier: edgeColor: {r: 0, g: 0, b: 0, a: 1} thickness: 2 resolutionInvariant: 0 fadeWithDistance: 0 fadeRangeStart: 10 fadeRangeEnd: 50 useDepth: 1 minDepthThreshold: 12 maxDepthThreshold: 15 useNormals: 1 minNormalsThreshold: 0.25 maxNormalsThreshold: 1 useColor: 1 minColorThreshold: 0.1 maxColorThreshold: 0.1 renderEvent: 550 outlineOnly: 0 applyInSceneView: 1 effectMaterial: {fileID: -5498238985176482199}